One world that keeps going
Bases, boxes, claims, beds and clans survive a restart. Log out and your body stays for 15 seconds. Servers hold 10 to 15 players today and are built to grow to 100.


An independent studio building hard, persistent worlds. Our first game is VASTATED: an open-world full-loot PvP survival shooter where nothing resets and everything you build can be taken.

Our first game

A large island after the collapse. You arrive with nothing. Everything worth having is on the ground, in the buildings, or on someone else, and when you die you drop all of it. No lobbies, no raid timers, no way to bank your loot. The world is persistent: the base you build stays, the wall you breach stays breached, and the server remembers.
What it is
Bases, boxes, claims, beds and clans survive a restart. Log out and your body stays for 15 seconds. Servers hold 10 to 15 players today and are built to grow to 100.
Death costs you your gear. Loot is scarce by design, placed by place and rarer the better it is. Zombies carry loot too, and a few of the best things in the world exist once.
Base Plans, a build ring and stability, wood to stone to metal. Claims, perimeter walls with barbed wire, gates you drive through, code locks. Only C4 damages a base.
A 64 square kilometre island of rivers, bridges and highways with a city of enterable buildings, a castle and village, a mall, a military base with a bunker, and the farm town of Crossroads. A two-hour day, dark nights and storms.
Eight kinds of car with seats, storage, code locks and damage. Armed passengers, hopping kerbs, rolling over, flooding in deep water, flipped back with a push.
Hit registration checked against what the shooter saw, tested under lag. Bullets pass through glass. Armour absorbs whole hits and breaks. 46 melee weapons, bows, grenades and bolt snipers.
In engine
Captured in engine, interface removed, from builds before the map rework. The reworked island gets its own showcase. Nothing shown is final.
Where it actually is
Written the way a build log is written. The order is real; a calendar would not be, so there are no dates.
Enough to fight over something and lose it
A world to play in, and proof it holds together
The playtest, and what it shows us
Getting across the island, and more people on it
Maintained by hand, and the first page to go stale: if it disagrees with the build you are playing, the build is right. Numbers will still move. The full log is on vastated.com.
About
Systems that hold up under pressure.
Ravenous Development, usually shortened to RGD, is an independent studio in the United States and the maker of VASTATED. We build in Unreal Engine 5 with a bias toward persistence, server authority, and worlds that keep their consequences.
We work in the open with the people who play. Playtests are small, feedback goes straight into the build, and the roadmap changes when the game tells us it should.
If you are a developer, artist or audio designer who likes this kind of game, get in touch. For press, there is a press kit.
Help us build it
The most useful thing you can do. The store page is coming; this goes live with it.
Development updates, playtest sign-ups, and a place to tell us what is broken.
Direct support goes to servers, assets and the time to do this properly.
Occasional updates, playtest invites, and the Steam page the day it exists.
Contact
Press, partnerships, bug reports, work with us, or just to talk about the game.